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  • Kinect priced at $150, includes Kinect Adventures
      The question of Kinect pricing is over ... insomuch as there was any question. As was widely assumed – and widely listed...
  • Twisted Metal crashes onto PS3 in 2011
    David Jaffe just emerged onstage at the PlayStation keynote...

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How's this for heady irony? The "Games Aren't Art" faction takes a mighty blow today, and it comes at the hands of the publisher that brought us ... 50 Cent: Blood on the Sand. THQ has revealed "uDraw," a four-by-six inch tablet peripheral for the Wii that makes drawing as natural an input into the system as punching and pointing. It launches this holiday season in the states for $70, bundled with uDraw Studio, an "expansive drawing, coloring and art-based video game." A couple of other titles, Pictionary and Dood's Big Adventure will arrive on the same day for the appealing price of $30 with more on the way. Wiicasos in international territories can look for the pad in early 2011

Wii


Microsoft Reveals European Release Date For KinectKinect, the Xbox 360's motion-sensing camera controller, will be out in the US on November 4. But what about Europe? Europe, you won't have long to wait.

Microsoft said earlier today that the peripheral will be released in Europe (and that includes the UK) on November 10. A little later, yes, but not even a week later, which for hardware and Europe isn't too bad a deal at all.

For the record, Kinect is out in the US on November 4. For the full slate of European pricing details for Kinect and its various bundles, head on over here.

Xbox 360

Kinect will be ready to interface with European, African and Middle East body controllers on November 10. Microsoft announced the release date this morning in preparation for GamesCom, which kicks off tomorrow in Cologne, Germany. The Xbox 360 device will debut with "more than 15 exclusive Kinect titles," with Kinect Adventures bundled with the sensor for 150 Euros.

The launch games appear to be the same ones already announced for North America, where Kinect will launch on November 4.
Show full PR text
Microsoft transforms entertainment at home and on the go with launch of Kinect and new Xbox LIVE experiences on Windows Phone 7 and PC

Kinect for Xbox 360 brings controller-free entertainment to Europe from November 10, 2010
Game Developers Conference Europe 2010

COLOGNE, Germany--Xbox will transform entertainment at home and on the go this year with Kinect for Xbox 360 officially launching in Europe, Middle East and Africa on November 10 opening up a new world of controller-free games and Xbox LIVE entertainment. Xbox LIVE and a blockbuster line up of games on Windows Phone 7 will also launch this holiday and Microsoft announced a new line up of LIVE enabled titles coming to the PC.

Gamescom 2010 is the European premiere of Kinect for Xbox 360, introducing millions more to the intuitive freedom of being controller-free. The show will unveil new games and experiences demonstrating the depth and breadth of the launch lineup of more than 15 exclusive Kinect titles, including never-before-seen levels, new environments, achievements and characters for "Kinect Sports," "Kinect Adventures," "Kinectimals" and "Kinect Joyride." MTV Games and Harmonix will also announce new chart-topping dance tracks for the highly anticipated "Dance Central".

Speaking before the show, Chris Lewis, vice president, Interactive Entertainment Business, Microsoft Europe said, "We are bringing the Kinect experience to Europe for the first time at Gamescom because this is the biggest show in the region and we're committed to investing in Europe and the critical role it plays in Xbox's global success. When Kinect launches on November 10, it's not just transformative for our business but its set to change how you use entertainment. You become the controller, giving you the choice in how you and your friends navigate entertainment and gaming experiences. We're already seeing a high level of anticipation in Europe with sales of the Kinect ready Xbox 360 250GB creating an all-time record weekly market share."

"This is also the year of expansion for Xbox 360; in terms of new audiences, new markets for Xbox LIVE and multiple platforms. With Xbox LIVE on Windows Phone 7 we are bringing the quality, consistency and community of the Xbox experience to gamers on the go. With "Age of Empires Online", "Fable III" and new games still in development we're also bringing, social, connected gaming experiences to all new audiences on the PC. When you look at what we are bringing to the market this year with the magic of Kinect, alongside our blockbuster line-up of games, including the biggest game for 2010, "Halo: Reach", we're confident that Xbox 360 has something for all the family and will be the gaming and entertainment console of 2010 and beyond."

More Kinect To Love

New Kinect game experiences which will be unveiled at Gamescom reveal a never-before-seen depth to controller-free games that will keep the casual or the hardcore gamer entertained for hours. The classic kart racing title "Kinect Joy Ride" featuring new modes that will keep gameplay fresh and challenging whether playing alone or with friends will be on show, along with thrilling new adventures exploring exotic locations, collecting treasures and earning rewards in "Kinect Adventures". A host of cute new animal friends to help you explore the world of "Kinectimals" and three new events in "Kinect Sports" which are guaranteed to entice the family off the sofa, will also be revealed for the first time at the event.

The Blockbusters Get Bigger

2010 finds all the biggest blockbusters on Xbox 360, with an amazing 3rd party lineup proving that once again Xbox 360 is the best place to play, including the highly anticipated blockbusters "Halo:Reach" and "Fable III" which will be showing off some new features for play at Gamescom.

A New Era in Mobile Gaming

Gamescom 2010 is also the venue for the global unveil of the first wave of Xbox LIVE games launching on Windows Phone 7 this holiday. Building on Microsoft's pioneering work with Xbox 360, Windows Phone 7 will be home to a premier, ever-expanding portfolio of Xbox LIVE titles from the most creative minds in game development, including Microsoft Game Studios. From Avatars to Achievements, friends and more, Windows Phone 7 is putting the power of Xbox LIVE into the palm of your hand.

Reinventing Classic PC Franchises

Microsoft will also unveil the newest addition to the best-selling "Age of Empires" franchise, "Age of Empires Online." Marrying fresh online features with iconic gameplay, "Age of Empires Online" will offer something for long-time fans, newcomers, and everyone in between. Additionally, Microsoft will announce the development of a new game inspired by the time-honored "Flight Simulator" franchise. Published by Microsoft Game Studios, these new titles, along with the previously announced "Fable III," fully integrate the free3 "Games for Windows – LIVE" online service to deliver compelling, socially-connected gameplay experiences.

Xbox 360


Upstairs at a two-story GameStop in scenic downtown Cologne, Germany, a young woman tries out Kinect, where du bist der Controller

I've arrived in Cologne a few hours ago, took a brief nap in my tiny hotel room without air conditioning, and then took a stroll through the town, looking for something to spend money on. As often happens at home, a wild GameStop appeared.

I browsed a bit, but I didn't buy anything. What I might think is a game never released in North America often ends up being something widely available in the U.S. under a different name with different box art, so I've quit trying.

I did wander upstairs though, where the PSP, Xbox 360, and PC games were hidden. There I found a little area cordoned off, with a young German woman playing around with Joy Ride, or as it should be called in Germany, Fahrvergnügen.

Sorry the clip is so short. The GameStop employees were eying me suspiciously. Obviously they didn't realize I am American and must video everything or risk having my passport revoked.

Xbox 360


We're In Germany This Week, These Are The Big Gamescom EventsWe've got two Mikes and one Brian in Cologne, Germany this week for Gamescom, the ever-expanding video game showcase that makes E3 look tiny and introduced the PS3 Slim to the world last year. We'll be covering some big events live. Bookmark this.

Cologne is six hours ahead of my time zone (East Coast) and eight hours ahead of Kotaku's posting time (Mountain time). Today, Monday, there is no Gamescom.

On Tuesday, there will be some major pre-Gamescom events:

-12:30pm Gamescom Time: Microsoft's showcase begins.
-4pm Gamescom Time: EA press conference (streamed at EA)
-6pm Gamescom Time: Sony press conference

You can expect liveblogs of those events, our Internet connections willing.

—-

On Wednesday, Gamescom opens to the press. Wednesday will kick off three days of show coverage. Our guys in Germany will meet with everyone from Valve to Blizzard to Ubisoft, with a dash of Infamous 2 and Final Fantasy XIV thrown in. You can expect stories, photos and — if bandwidth can be found — video from the show all of those days.

From my spot in New York, I can also vouch for upcoming Gamescom-dated impressions of Call of Duty: Black Ops, Dance Central, Rock Band 3, and Spider-Man: Shattered Dimensions. I got an early opportunity to check out Gamescom builds of those games and will be permitted by the games' publishers to write about them in the coming days.

So look for the liveblogs on Tuesday and more news from this mega-show all week long. Gamescom isn't just for the European crowd. Expect some news that we can all care about. Plus, we'll find out if Mike Fahey was able to creep into Gamescom's tent city, an adventure in its own right.

Xbox 360

While they are responsible for monitoring and apprehending malicious spirits that threaten the United States, the Ghost Recon soldiers are frequently tasked with shooting a bunch of bad guys in politically unstable circumstances. You'll be able to accompany them to Sri Lanka in Tom Clancy's Ghost Recon Predator for PSP, and to Norway and Moscow in Tom Clancy's Ghost Recon: No Subtitle for Wii. According to Ubisoft, both games are due this November. Both promise a "true Ghost Recon experience," which implies technologically advanced weaponry, squad-based combat and probably a suitcase that is also a bomb. Ghost Recon Predator (that's the PSP game) will offer customizable squad mates and three-player ad-hoc multiplayer, while the more action-oriented Wii title promises two-player co-op with drop-in play (Ubisoft describes it more interestingly as "Co-op Hot Join"). The Wii's Ghost Recon seems to be quite a departure from other Tom Clancy games, though Ubisoft stresses that you'll still get "high intensity combat, tactical infiltration and WOW moments." That's probably referring to the exclamation, not the loot spilling out of a terrorist's dead body.

PSP

No, this isn't a glitch. Nor, is it a hack. Halo Reach is technically available on Xbox Live Marketplace right now, a full month before its official retail release. But before you load up on Microsoft Points to get early access to the game, be warned. Even with $1250 worth of MS magic money, you won't be able to download the game. Unfortunately, you'll need a special code that unlocks the game.

According to an official Microsoft Support document, "customers can see the item in the Web Marketplace but cannot purchase it unless they have the special pre-paid token ... The content is available only to users who have a special 25-character pre-paid token that enables them to download the item."

It's likely that the full version of Halo Reach is being offered to reviewers via digital distribution; however, don't expect Halo Reach to be available via the Games on Demand service. Microsoft had previously enabled early digital distribution of Crackdown 2 for reviewers -- and Crackdown 2 is still unavailable to the public via Xbox Live.

Xbox 360

'It Would Be Dishonest To Say This Is Not BioShock.'If BioShock Infinite debuts with a gameplay demo and a trailer that includes no Little Sisters, no Rapture, no — so far — apparent storyline connection to earlier BioShocks, is it really a BioShock game? Yes, its creator told Kotaku.

"It would be dishonest to say this is not BioShock," Irrational Games creative director Ken Levine told Kotaku in an interview last week, just a couple of hours after the game debuted before the gaming press in New York City.

I had seen the game played live in front of me and been impressed. (Read Kotaku's BioShock Infinite preview.) But I'd also been expecting Levine and Irrational to be working on something other than a BioShock. After all, they had turned down the opportunity to develop this year's BioShock 2, which was built primarily by Irrational sister studios under parent publisher Take Two Interactive. Plus, this game takes place in sky. The lead character has powers that shoot from his left hand and guns in his right, but, really, I asked Levine this is a BioShock?

"For an audience, I totally expect them to be like, 'What? I don't quite understand it,'" Levine said. "'It's a sequel but is it a sequel?' It's a meta-question. I'm comfortable with that." He won't say whether the game is connected to the storyline of those first two BioShocks. "I don't want to think about that," he said. "I don't think it's particularly constructive to have that conversation."

'It Would Be Dishonest To Say This Is Not BioShock.'The game is clearly not BioShock 2 (pictured at left). That's a project Irrational rejected several years ago, after the original '07 BioShock was released. "It wasn't right after BioShock that we determined what we were going to do," Levine said. "We did sort of play around with a bunch of different things. One thing that was quickly apparent to us was that BioShock 2 wasn't the right product for us because of when they wanted it, because the company wanted it to be in Rapture, which makes sense, they wanted a follow-up. As our team, independent of BioShock 2, we had said what we wanted to say about that world as a studio."

There was enough of a scheme to the first BioShock that Levine liked. It helped the building of Infinite. "We were really looking to take on a project where we had a basic framework for some things — look, we had a framework for BioShock as well from a previous game we did [System Shock] — but also, and I've said this to other people, that there will be no sacred cows. Anything was up for grabs in terms of what would be there and what wouldn't be there."

Levine identifies two qualities that define BioShock Infinite as a BioShock game.

First: "It is set in a place that is both completely strange and fantastical but also strangely grounded and strangely familiar, believable," he said. For the first two BioShocks that location was Rapture a failed underwater city built with Objectivist principles and infused with a 1950s Art Deco design. Infinite's location is the floating city of Columbia, circa 1912, a city populated by proud Americans who view their country as a technologically great, ascendant Caucasian-led God-fearing society. "Fantastical" but "strangely familiar" indeed. Said Levine: "To do another game that felt like that but wasn't called BioShock game would seem dishonest."

Second defining BioShock quality: "The other thing is that when you deal with enemies you have a huge amount of expressability in how you approach a problem set. How I want to play the game is very different from how you're going to play the game." This other quality was a BioShock hallmark. Each enemy encounter in the first two games could be handled with a variety of methods: shooting, hacking, stealth, offensive plasmid (think: magic) powers, deputizing robots, confusing and converting enemies, springing traps, and so on.

Infinite's got that kind of mixed arsenal, potentially one that offers even more variety than the first two games. As noted in my preview last week, the tactical variety is enhanced by two gameplay additions. One is the presence of Elizabeth, the woman being rescued in Columbia by playable protagonist Booker DeWitt. Of her, Levine says, "She's an amplifier for your powers if you choose to have her be an amplifier for your powers. You can still approach all of the problems in a traditional BioShock way. Elizabeth doesn't need to solve this problem. She is there to enable things that of a scale that you just couldn't do in BioShock 1." Last week, as an example, I described her pulling a rain cloud over some enemies, a move that enabled DeWitt to fry the enemies with a lightning storm.

The computer-controlled Elizabeth is also a storytelling experiment, according to Levine: "There's no component of squad commands with her in the game. She is a self-driven entity. She will react if you go this way or that way on the field. She'll say different things; she'll react different ways verbally. She's kind of a combination of what you saw on the screen and there's a Left 4 Dead component about her in terms of her saying things that are driven by the simulation... she never kills anybody on her own. She sets you up to do things. We don't want her driving the game for you. Ever."

The BioShock Infinite player's other arsenal expansion is the Skyline, the city-stitching railways I briefly described in last week's preview. Levine elaborated on their function: "It is our vehicle," he said, agreeing with my suggestion that they may allow a pace change in Irrational's first-person shooter similar to that of the Warthog in Halo, "but very importantly it's not like a Ratchet & Clank movement thing. There's gonna be lots of use for these throughout the world in the outside spaces. There's going to be line after line. You're going to be jumping between them. It's a way to have you move very fast in the world, to have you cover large distances and to have enemies cover large distances that wasn't flat. The problem with flight is that, it's a shooter, we really wanted you to be in control of your shooting so there's a degree of being on a rollercoaster with guns. But a rollercoaster overlapping another rollercoaster overlapping another rollercoaster overlapping another rollercoaster. And, ok they're coming from there so I'm going to go around and flank them from here." Levine promised that a future demonstration of BioShock Infinite will focus on the Skyline.

When Levine and Irrational opted out of making BioShock 2, it was easy to assume they had left the franchise. In some ways they have. But if you believe in Levine's core principles of what makes a BioShock game a BioShock game, then Infinite does fit. Honestly, it does.

New Batman Game Lets You Use Your DS On The WiiThe upcoming Batman: The Brave and the Bold will be doing something too few games have done so far this hardware generation: feature cross-play compatibility between the Nintendo Wii and Nintendo DS.

The game will be available on both systems, and if someone is playing the Wii version alongside someone on the DS, the person playing the handheld edition can enter the console game, taking control of the diminutive "Bat-Mite", who appears as a pesky little character in the Wii game but is controlled by the DS stylus.

Why are we over five years into the life of the DS, and nearly four years into the life of the Wii, and so few games have tried this? I want my Wii/DS version of Four Swords, dammit!

Wii

If your concern for the well-being of mother nature has already led you to purchase a hybrid automobile, you might want to think of incorporating your environmentalist considerations into other aspects of your shopping habits. For instance, if you were thinking about picking up Avalanche's video game adaptation of Toy Story 3, perhaps you'd be interested in the title's "Hybrid Premium Edition," which includes the game and the original Toy Story film on a single Blu-ray disc for $64.99.

A recent PlayStation.Blog post announced that the bundle will be released to retailers this week, so keep an eye out for it at your local brick and mortar in the coming days. In the meantime just think about all the endangered species you're preserving by placing the two products into one container.

Playstation 3

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