Follow us on Twitter
image image image image
  • Kinect priced at $150, includes Kinect Adventures
      The question of Kinect pricing is over ... insomuch as there was any question. As was widely assumed – and widely listed...
  • Twisted Metal crashes onto PS3 in 2011
    David Jaffe just emerged onstage at the PlayStation keynote...

You must have the Adobe Flash Player installed to view this player.

You must have the Adobe Flash Player installed to view this player.

DownloadNamePlaySize Length
downloadwarzonegamer podcast intro

1.3 MB1:57 min

If you already want a hard drive for that 4GB Xbox 360 S you bought, you could wait patiently for Microsoft to announce the accessory ... or you could just go to Gamestop and buy one. Reader Iain informs Joystiq that he spotted the 250GB hard drives for the redesigned Xbox in his local store -- and they're also available on GameStop.com right now. (We couldn't find the item being offered by any other retailer yet.)

Of course, the $130 price for the drive completely obliterates any savings you might temporarily enjoy after buying the $200 4GB model (or the upcoming Kinect bundle), but it sure beats a mountain of USB flash drives.

Xbox 360

A recent Metroid: Other M trailer promoted the game by taking us through the series' history. A Japanese TV commercial ties the game to the past even more directly, showing the original NES game morphing into Other M gameplay footage. The ad even goes so far as to declare this "a Famicom game with the latest technology," a tagline that also came up several times in the last Iwata Asks interview.

Read more...

Wii

If you're looking to figure out what this "Tekken" stuff is all about after hearing about Street Fighter X Tekken,-- or, perhaps, if you already like both Tekken and savings -- Best Buy has a deal for you. The retailer has tekken $20 off the current price of the Xbox 360 version of Tekken 6, offering it for just $9.99.

In order to tek (okay, we'll stop) advantage of this deal, you have to be a member of Best Buy's free "Reward Zone," and you must use this printable coupon in-store before August 22. But that's hardly $20 worth of work.

Xbox 360

European PS3 owners can look forward to playing No More Heroes in HD, with Move controls, courtesy of Konami. Those of us in North America, so far, can only look forward to importing No More Heroes: Heroes' Paradise, as the publisher hasn't made any announcements regarding the title.

The screens released by Konami today look about how you would expect: No More Heroes, in HD, with little (non-pixelated!) Move controller icons in the UI where Wiimote simulacra once stood. However, it seems that Konami (or developer feelplus) took the initiative to put even more controller icons on screen than were in the Wii original, as seen above. In the original game that was just an arrow -- and we all figured out what it meant.

Playstation 3

Australian Retailer Says Their Working PlayStation 3 Modchip Is 'Not A Hoax'An Australian seller of Wii, PlayStation 2 and Xbox 360 modchips has posted video showing the famously impregnable PlayStation 3 running "back-up" copies of disc games saved in the hacked console. It's the real deal, they tell Kotaku.

OzModChips.com has posted three videos to YouTube showing the alleged hack, marketed as PS Jailbreak, which purportedly is executed by plugging a $170 (Australian) USB stick into the PlayStation 3. The legality of console modchips differ by region. They are not legal in the U.S.

Read more...

Playstation 3

Sony had a new, roughly 60% complete build of The Fight on hand at a pre-Gamescom press event, and I have to say, my experience with the game couldn't have been more different from the one Chris Buffa had a few months ago (when the game still had its "Lights Out" subtitle). For one, I found the artificial intelligence to be at least competitive, if not overly hard. My computerized opponent -- a thin, bouncy, tattooed Asian gangster -- came at me constantly, using quick jabs to take advantage if I opened myself up with too many attacks and not enough guarding. The player who went before me actually lost to his computer opponent, a beefy black man in a wifebeater who countered an endless series of high, straight punches with some accurate low body blows.

For another, I didn't notice any discernible lag between my real-life motions and the punches on screen. That's not to say there wasn't any lag -- in fact, there probably was -- but just that it wasn't easily discernible in the heat of the battle. I didn't find myself making a punching motion and then waiting for a second to see if the game would recognize it as a punch or anything like that. On the contrary, the game seemed pretty good about moving my on-screen fighter's arm almost immediately when I moved my own.


It's hard to understate the importance of the game's accurate punch tracking. I started out my demo just stretching my arms all around me and marveling at the range of motion my on-screen fighter could mimic. After that I tried every type of punch I could think of, from quick high jabs to low crosses, slow powerful uppercuts to hand-over-hand punching bag whirligigs, and the game handled them all accurately and without a complaint. After a few minutes I got brave enough to try some simple combinations -- a few short right jabs followed by a left hook seemed to really catch my opponent off guard. I never felt nearly this level of precision with Wii boxing simulations like those in Wii Sports or Punch Out!

In fact, my short session with The Fight felt a lot like the future we were promised when the Wii remote was first introduced years ago -- a new way of playing where the game actually senses your movements, rather then just sensing any old controller movement. I have no idea if the final game will have enough depth to stand up to repeated play, but the sheer "gee whiz" impact of that first play session is going to stay with me for quite a while.

Playstation 3

Konami Europe has picked up the rights to No More Heroes: Heroes' Paradise, the Feelplus-developed HD port of No More Heroes -- but seemingly just the PS3 version and not the Xbox 360 release. To make the news even more baffling, Konami is adding PlayStation Move support. That's right, the motion controls that were replaced in the game's transition from Wii to PS3 are back!

Both previous No More Heroes games were published in Europe by Rising Star Games, which was first a subsidiary of -- and then a content partner with -- Japanese publisher Marvelous Interactive. We're following up with Konami's American branch to find out whether Travis Touchdown will appear in HD in North America. The European release is scheduled for 2011.

Show full PR text

No More Heroes shows its Moves
KONAMI unleashes all-action title for PlayStation®Move
Konami Digital Entertainment GmbH has announced it will release No More Heroes: Heroes' Paradise (working title), a sword-based action title, for PlayStation®3 – and that the game will enjoy PlayStation®Move compatibility.

Set in the sunny city of Santa Destroy, No More Heroes is a 3D all-action title that follows Travis Touchdown, a lone hitman, as he hacks and slashes his way through the elimination of ten high-ranking assassins. This new PlayStation®3 version now boasts compatibility with PlayStation®Move, and enjoys a wealth of extra features, high-definition visuals, and has been given the 'Heroes' Paradise' suffix.

Travis is armed with his trusty 'Beam Katana', a razor-sharp sword capable of making mincemeat of all who stand in his way, and is currently ranked as the 11th most lethal assassin in Santa Destroy. During the course of the game, Travis is contacted by the mysterious Sylvia, who sets up a series of fights with the higher-ranked assassins as he climbs the ladder to position himself as the ultimate killer. To this end, Travis either rides his trusty motorbike through the streets or sets off on foot to his next mission, before letting rip with the most incredible fighting sequences seen to date.

Using either a normal controller or the PlayStation®Move motion-detecting unit, players have access to a wide range of physical assaults and katana attacks, with each bout tracked by a dynamic camera that showcases the game's stunning visuals and cinematic fight sequences. Such is the level of control offered that the range of moves at Travis disposal changes depending on how the player holds the katana as they enter the fray, and the exact timing of their attack. Defeated foes can also be dispatched with stunning finishing moves. Thus Travis cements his rising reputation with a series of stunning kills.

Travis's progression is enhanced via a series of sub-missions, and the ability to hone his skills as well as upgrade his weapon within a lab. Santa Destroy is also a living, breathing place, and the anti-hero can enter shops, visit a gym to train, and collect special icons that will enhance his attack options. With its stunning visuals, additional levels of action, improved AI routines and an incredible level of control, No More Heroes: Heroes' Paradise represents a welcome return for one of gaming's most daring creators.

No More Heroes: Heroes' Paradise (working title) will be available for PlayStation®3 in 2011.

Playstation 3

Look, we're just gonna cut to the quick on this one: Fighters Uncaged is a new fighting game for Xbox 360 Kinect and it doesn't look promising. We'll lay it out for you in bullet point format:

  • It's a Kinect title due in November and we're just hearing about it now
  • It's a fighting game using Kinect – see attached gallery for real-life images of people punching the air with all their might
  • It has some truly terrible character design (Exhibit A and Exhibit B)
  • There's a typo on the above screen: 'Exausted'
  • In order to execute "super strikes" you "need to shout while unleashing your strike," says Project Manager Luc Verdier
  • On Joystiq's patented "Start-to-Bandanna'd-Gangster" scale, it earns an impressive score of "0 seconds"

In fact, the only good thing we can see is that it's by a newly created developer named AMA Studios. Yeah, an unproven developer would normally be a bad sign, but get this: They're located in Belgium. You know what else is located in Belgium? Jean-Claude Van Damme. It's a country full of french fries and ass-kicking. Find the trailer after the break.

Xbox 360

Capcom clarified today at Gamescom that the Resident Evil 5 patch that introduces Move functionality will be available on September 19 (the same day Move launches). As previously mentioned, the automatically downloaded patch will only be available for the Gold Edition of the game. If you live in Italy or Spain you didn't get a "gold edition," but Capcom is releasing Resident Evil 5: Move Edition in those countries.

A Capcom representative also let us know that folks playing together will be able to play co-op online or offline with any supported controller configurations (a Move and Navigation Controller pair can play alongside a DualShock 3, for instance). The Move controls (and all the other control options) will be available in the main story, Mercenaries and bonus episodes.

Playstation 3

BioWare CEO Ray Muzyka has revealed to VG247 that Mass Effect 2's Cerberus Network DLC will be available for the PS3 version in a "full way." While he didn't get too specific, he indicated that "a lot," if not all of the post-release content that's been released for the Xbox 360 and PC versions of the game will be integrated into the initial PS3 release. Additionally, the PS3 port will feature some form of an "introduction experience that provides the backstory and the things that have happened" in the first game (which is not available on PS3).

"We haven't revealed what that is yet," Muzyka said of the introduction for first-time Mass Effect players. "It'll be something that provides a good introduction and provides a lot of the backstory and introduces you well to the story-arc, and kind of makes you feel like you're part of it all. And then you can jump right into the action in Mass Effect 2."

Muzyka also touched on the possibility of Mass Effect 3 launching simultaneously on Xbox 360 and PlayStation 3, teasing, "That'd be a good guess, but we haven't announced any details on any future formats or anything -- or even formally announced Mass Effect 3 yet." Of course, BioWare "wants to support different platforms, reach different audiences," Muzyka added, "we're part of EA and we want to make sure we can embrace that as well. I think we're trying to do that with all of our products, whether it's Dragon Age or Mass Effect."

Playstation 3

Page 4 of 70

4

Who will take 2010

warzonegamertv

Member Login

You must have the Adobe Flash Player installed to view this player.
You must have the Adobe Flash Player installed to view this player.