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  • Kinect priced at $150, includes Kinect Adventures
      The question of Kinect pricing is over ... insomuch as there was any question. As was widely assumed – and widely listed...
  • Twisted Metal crashes onto PS3 in 2011
    David Jaffe just emerged onstage at the PlayStation keynote...

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The first (but certainly not last) Dreamcast title to arrive on Xbox Live Arcade is, appropriately enough, the fastest. Major Nelson's latest schedule for the platform has revealed a September 15 release date for Sonic Adventure, which will be available for 800 Microsoft Points ($10). No word yet on the release plans for Sega's other previously announced Dreamcast revival, Crazy Taxi.

We've contacted Sega to find out if the game will arrive on PSN on a similar timetable. We also sent them an email with the subject line "Give us Seaman," followed by a body of text which simply read, "SEEEEEAAAAAAAAMAAAAAAAN.

Xbox 360

It's the Xbox controller with a twist! As indicated by our source, Microsoft has announced a redesigned Xbox 360 wireless controller. The new gamepad will debut in a matte silver color with gray-toned face buttons and analog sticks with a more dramatic concave shape. Key to the new design is a "transforming" D-pad that changes from a semi-flush disc to a pop-out plus sign by twisting the D-pad clockwise. (Check out Major Nelson demonstrating the transformation in the video after the break.)

Microsoft offers this suggestion for how you might use the two D-pad configurations: "Select the traditional plus for distinct cardinal direction movement in games like Halo: Reach to change weapons and perform complicated combinations and deadly finishing moves in Street Fighter games, or rotate the D-pad to the disc format for sweeping motions in games such as Pro Evolution Soccer 2011."

The redesigned controller will only be available with the Play & Charge Kit. The bundle will launch on November 9 for $64.99.

Xbox 360


Xbox Live Price Increase Coming November 1 Xbox Live Gold subscribers might want to renew before November 1, when the price of a yearly subscription to the service jumps $10 in North America.

According to a post on Major Nelson's blog, after eight years' of Xbox Live at the $50 a year price point, the service is finally seeing a price hike. Starting on November 1, a year Gold subscription to Xbox Live will run $59.99, versus the current price of $49.99. One month subscriptions will jump from $7.99 to $9.99, while three month subs will rise from $19.99 to $24.99.

Other regions will be seeing increases as well. In the UK the price of one month will jump from 4.99 GPB to 5.99 GPB. The price of a month in Canada rises a dollar to $9.99. Finally, a year subscription in Mexico rises from 499 to 599 pesos.

Microsoft is running a special deal right now for North American customers, allowing them to lock in a year at $39.99, $20 less than the new rate. For details, visit the deal website.

Jesse Divnich with industry analyst EEDAR sent out a statement accompanying the news, insuring consumers that $60 is still "an incredible value."

"When originally launched in 2002, a Gold subscription cost the same as an AAA video game, $49.99. When taking into account for inflation ($50 in 2002 is roughly $60 in 2010) and the additional services available to Gold subscribers in 2010, such as ESPN, Facebook, Twitter, Netflix, Last.fm and Video Kinect, a $10 price increase still represents an incredible value to consumers"

Whether or not $60 a year is an incredible value is ultimately up to consumers. What say you, consumers?

Xbox 360

Kevin Butler and Subway aren't the only ones excited for the PlayStation Move. Peripheral companies, like Hyperkin, are getting ready to unleash a salvo of plastic accessories that "enhance" the motion gaming experience on PS3. Like the Wii, Move will be home to a number of absurd attachables, like the ones featured in the "Sports Victory Set" (pictured above). For $30, you'll be able to get a dagger, shield, bow and table tennis paddle, designed with Sports Champions in mind.

For $25, you'll be able to invest in Hyperkin's "Special Ops Shooter," which transforms your Move controller into (you guessed it!) a gun. Hopefully, it won't be long until companies like CTA Digital make some PS3-compatible inflatable karts.

Playstation 3

We saw a handful of neat non-gaming applications for the PlayStation Move when the peripheral was first announced during E3 2009. Yesterday, Sony released a video showing even more of the Move's capabilities, such as 3D sculpting, branch climbing and ... um, face stretching? Yes, it stretches faces.

Playstation 3

Though you've probably already developed your own preconception for how the peripheral will perform, Sony Computer Entertainment senior vice president Ray Maguire recently aired out his expectations for PlayStation Move sales in an interview with Eurogamer. "Am I expecting a massive day one? Not particularly," Maguire explained. "We didn't with EyeToy, either. It went on to be massively successful."

Maguire later added, "exactly as with EyeToy in the PS2 days, it's a product that needs to be sampled. You need to get your hands on it. You need to understand it. You need to try it." We certainly get what Maguire is saying, but for some reason, we doubt people are going to have any trouble wrapping their minds around the whole "one-handed motion-sensing controller with analog stick dongle" concept.

Playstation 3

You know, we never thought that our joke about New Orleans' heat (well, fake New Orleans) would hold much water in the reasoning behind Cole's new, jacket-less look in inFamous 2, but it turns out that's a big part of the logic. "New Marais is a city in the south: it's hot, it's humid, there's no way he can keep his leather jacket on, not for 10 minutes. So one of the decisions was to remove the jacket and put him in a T-shirt," Sucker Punch art director Mathias Lorenz said in a recent interview. Another factor, Lorenz says, was the addition of more complex parkour to inFamous 2. "I wanted to show off his body more rather than have his jacket hide his muscles," Lorenz explained.

Alongside the fresh moves, Sucker Punch enlisted the help of a new voice actor who could also do motion capture work for the sequel's 3D cutscenes. Thusly, to make the voiceover work appear more natural, the new look also reflected that voice actor's real-life looks. As we already heard, however, the decision after E3 was to revert Cole almost entirely back to his original, messenger bag-toting form. But why? "When we revealed Cole at E3 2010, we were taken aback by the uproar of fan support for the original Cole," Lorenz says. Though the folks at Sucker Punch weren't expecting such a backlash, "we listened to our fans and went back and took the best of everything to end up with the design we have settled on now." And there you have it -- don't go asking for the jacket to come back, though. It's simply too hot.

Playstation 3

You want more Joe Danger levels, right? Why not get some more multiplayer levels, too? And level editing props? How about support for replays and uploading them to YouTube? You want custom soundtracks? Costumes? Level sharing? Okay, you're getting all of that ... right now.

Hello Games has released the "People's Patch" for its PSN game, which adds all of these features and more. Best of all, all you have to do is launch the game to download the patch. However, this is just the beginning of future updates for Joe Danger. Hello Games' Sean Murray teases on the PlayStation.Blog that "we're also working on much larger packs with new props and game modes. So keep an eye out for those."

Playstation 3

You know how sometimes people go "away" for the summer, and then when they come back they look ... totally different? Well, Major Nelson's Xbox Live Avatar didn't go anywhere but has seemingly undergone one such full body makeover -- as evidenced by the above comparison between the bobble-headed likeness (via Xbox Avatar Life) we had come to associate with the Xbox Live director of programming and his current Avatar. It would appear that Major's Avatar and perhaps other "VIP" Avatars are the (beta) test subjects in a forthcoming effort to transform the currently cartoonish Avatars into -- to put it candidly -- virtual figures that would look a lot less goofy in a motion-controlled sports game. Recently, Rare senior programmer Nick Burton told OXM UK that Xbox Live Avatars would be proportionally redesigned to better connect the physical movements of Kinect players to their on-screen Avatars. Presumably, this "Avatar 2.0" update would occur in time for Kinect's November 4 launch and possibly as part of the expected, annual fall update of the Xbox 360 UI. The new trimmer Avatars are visible in Rare's Kinect Sports screenshots below.

Xbox 360

We already shared the code to unlock Boss Rush in Scott Pilgrim vs. The World, but we've just learned of another and ran to try it out. Pictured above is the result of the "Blood Code" (X, Circle, X, Square, X, Circle, Circle on PS3; or A, B, A, X, A, B, B on Xbox 360 -- get it?)

Scott Pilgrim's interpretation of "blood" is pretty adorable: Whenever a hit connects, the spark effect is replaced by a pink, heart-shaped splash. The effect is active until you quit the game.

Though it brings us great joy to experience the nostalgia of writing about newly-discovered cheat codes, this may be the last time we get to do so for Scott Pilgrim, as most (if not all) of the game's codes have been discovered and GameFAQs'd.
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Playstation 3

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